| Teams |
| 1. |
Teams must consist of 4 members (4 vs 4), 2 members (2 vs 2). |
| 2. |
No Gamertag changes after the close of registration |
|
| Scheduling and Playing Series |
1. |
The Tournament is broken down into a ladder format. The Ladder is established once all teams have checked in. |
2. |
Do not continue past scheduled intermissions until directed to. |
3. |
Games must be played in order. |
4. |
No warm-up or practice rounds are permitted once the tournament has begun... |
|
| Host and Guest |
| 1. |
The host is specified on the schedule and must be red. |
| 2. |
The guest must be blue. |
|
| Game Play |
1. |
The Host has the responsibility of physically changing the game settings; the Guest has the responsibility of checking to make sure the Host has everything set correctly. |
2. |
If a game begins without all of the correct settings both teams are at fault for not doing their job. The solution is very simple, end the game and restart it with the correct settings. No matter who has the lead. If any discrepancies occur please wave your flag to get Staff Members attention. |
2. |
Coaches will only be allowed before and after games. Once a game begins any persons not on the team can not speak to the team at all. Even during death or respawn times. |
|
| Reporting Results |
| 1. |
Match results must be reported by the winner before leaving the stats page. |
| 2. |
To report stats raise your flag and wait for a Staff Member. |
|
| Protests / Cheating |
| 1. |
In the event that you feel an opponent has cheated please call a staff member over to review your gameplay video. |
| 2. |
Any form of cheating can result in a disqualification. |
| 3. |
WootWoot Productions is not responsible for lost, stolen, or damaged equipment. |
| 4. |
If any disputes or discrepancies are found, please bring it to the attention of a WootWoot Rep prior to the end of the tourney, Once places are awarded no changes will be made. |
|
|
| Game Setup |
Game Type |
4 vs 4, 2vs 2, FFA |
Tournament Type |
Ladder |
|
| Maps |
4 vs 4 |
| Construct |
Snowbound |
| Epitaph |
Narrows |
| Gaurdian |
Isolation |
| High Ground |
The Pit |
2 vs 2 |
| Construct |
Snowbound |
| Epitaph |
Narrows |
| Gaurdian |
The Pit |
FFA |
| Construct |
Isolation |
| The Pit |
High Ground |
|
| Game Type |
| Type |
Team Slayer |
| Slayer Options |
Slayer |
|
| Slayer Settings |
| 4v4 Score To Win |
50 |
| 2v2 Score To Win |
25 |
| FFA Score To Win |
TBA |
|
| Weapons and Vehicles |
| Primary Weapon |
Battle Rifle |
| Secondary Weapon |
None |
| Weapons On Map |
Map Default |
| Gernades On Map |
Map Default |
| 4v4 Vehicle Set |
Map Default |
| 2v2 Vehicle Set |
Light Only |
| FFA Vehicle Set |
None |
| Indestructable Vehicles |
Disabled |
|
| General Settings |
| Number of Rounds |
1 |
| Time Limit |
8 Minutes |
| Friendly Fire |
Enabled |
| Respawn Time |
3 Seconds |
| Suicide Penalty |
3 Seconds |
| Betrayal Penalty |
3 Seconds |
| Lives per Round |
Unlimited |
| Sensors |
Normal |
| 4v4 Max Party Size |
8 |
| 2v2 Max Party Size |
4 |
| FFA Max Party Size |
16 |
|
| Finals Series |
When all scheduled games have been played, the final series is created. The Final Series includes the top 2 scoring teams of each Ladder. The series will be a ladder tourney. The winners of these games are determined by the first team to the respective kill limit in 8 min (or the most kills at the end of 8 min). The Championship game is a best of three series. Each team will pick one map, and the last map will be pre-determined. A coin toss will determine which map is played first. |
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